Cognitive effects of screen time in children
For this project you will explore an area in mass communicate which has captured your imagination. It should be 7-10 pages of content (excluding title page, references, etc.), using at least four academic references following APA format. Please write the paper in the third person, with no “I” or “you” except when offering your own analysis (no more than 2 pages) You may choose one of these approaches: • Summarize the research that has been to date on your topic. • Take a position on your topic and support it with credible research Your focus should be the media, the content, and their role in society. Examples of prior topics include: • Effect of violent video games on children • Effects of advertising on children (such as overly sexualized images) • Rise of fake news • Social activism (#metoo and #blacklivesmatter) • Impact of social media on newspapers or publishing (books) Main sections of the paper should be: • Introduction – engaging the audience to be interested in your topic, including thesis statement (at the end of the first paragraph or end of introduction section). • Discussion – elaborate on the research that has been done, setting the stage and putting everything into context for your audience. • Theory – which theory is most applicable to the scenario • Evaluation – personal thoughts, including limitations and obstacles (can be written in the first person) • Conclusion • References following APA format and style Please be sure to edit your paper before submitting. Make sure there are no run-on sentences or fragments. Ensure that all punctuation is correct, as well as verb/subject agreement. Indent for each paragraph as well. Grammar and spelling should be edited as well. Note on plagiarism: Please be aware of the university’s policy, and know that I will offer NO leniency on this issues. All papers are to be submitted in Moodle, and will be verified for authenticity. Any sign of plagiarism will result in a zero grade for this project. You are permitted to quote from your sources so long as you cite to those sources properly. Here is an outline I submitted earlier in the semester: A. Introduction – the rapid growth media has made in the world today 1. Impact on today’s youth 2. Thesis: the following discussion will address the social learning theory and the effects different screen times have on the cognitions of children based on specific media interests such as, video games as Fortnite, popular YouTube channels and celebrities, and binge watching television shows such as Netflix series. B. Screen time – video games, movies, television 1. The time spent using a device such as a computer, television, or game console. 2. Rapid technological advancements are creating medium absorbed generations. a. Demographics of media and technology b. Effects on children C. Psychology behind media absorption and cognitive development 1. Albert Bandura’s Social Learning Theory a. History b. Social learning and aggressive behavior 2. Other research conducted on the effects of media on cognitive development. a. Video games b. Television and streaming series c. Blue light d. The positive and negative effects on brain development D. Conclusion – recap on general information discussed Technology will only continue to grow and advance, becoming the majority of our lives. The conclusion will cover how, based on research, technology will look and be an involvement in the lives of future generation. Harowitz-Kraus, T. & Hutton, J.S. (2018). Brain connectivity in children is increased by the time they spend reading books and decreased by the length of exposure to screen‐based media. Acta Paediatrica, 107(4), 685-693. doi: 10.1111/apa.14176 Boxer, P., Groves, C.L. & Docherty, M. (2015). Video games do indeed influence children and adolescents’ aggression, prosocial behavior, and academic performance: A clearer reading of Ferguson. Perspectives on Psychological Sciences, 10(5), 671-673. doi: 10.1177/1745691615592239 Eisen, S. & Lillard, A.S. (2017). Young children’s thinking about touchscreens versus other media in the u.s. Journal of Children and Media, 11(2), 167-179. doi: 10.1080/17482798.2016.1254095
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